using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
[CreateAssetMenu(menuName ="Assets/ComponentData/Cursor",fileName ="CData_Cursor_")]
public class CData_Cursor : CData_Base
{
    public Texture2D C_Cursor;
    public Vector2 C_CursorHotspot;
}
